Frequently asked questions.

 FAQs

  • The difficulty of the update and outside circumstances can influence the time it takes for updates to be completed. Check out the changelog to keep updated on the latest bug fixes and new features added in development. But as I am currently the only developer a release time nor date will not be given.

  • Send a submission via the ingame menu and if I like the idea and I think I can add it in it just might be!

  • MobileLife is using up more memory than it should and is needed for optimization (which is being worked more and more with each update). For older phones, phones with less powerful hardware, or phones that have their memory already allocated to other apps may experience frequent crashing. A helpful tip would be to close all other apps to free up memory, but if problem still occurs send report to fallingstargamesstudio@gmail.com with phone name/make (e.g. “Galaxy S22”) included in email so I can test for memory limits available in phone model to hopefully fix in next update.

  • Of course! At the moment it is just me as the only developer, hence the longer than life development cycles but with some extra help that will for sure change. If you are interested in working on a specific game, have a skill you feel like you can contribute to the team then send us your portfolio over at fallingstargamesstudio@gmail.com.

  • This game has been in development for years, I know, but I have come across several issues with the project including the most recent which is the entire Unity Project corrupting due to my poor backup set up. So that has been very disheartening which is why it’s development is being pushed to after Mobile Life’s 1.0 release, but I am still just as in love with the characters, the game, and the story that even after two restarts I will be sure to still get it out. I still have all the scripts so it’s just a matter of porting it to a project that’s not corrupt and then finishing up the last 15% of development I had left.

    Development currently on hold.